
Narrative Sandbox
An AR sandbox where children aged 5–7 shape sand and place tokens to trigger AI-generated biomes, co-creating narrative worlds through embodied pretend play.
From tabletop to digital, every project in the lab is a real game — designed, playtested, and iterated upon.

An AR sandbox where children aged 5–7 shape sand and place tokens to trigger AI-generated biomes, co-creating narrative worlds through embodied pretend play.

An interactive simulation that helps Indian youth build crowd-safety awareness — learning instinctive safe responses inside immersive crowd-distress scenarios.

A choice-based VR training game that helps pediatric healthcare workers experience care from a child's perspective — building empathy and patient-centred practice.

A two-team word-guessing game where Shamans give clues, Clan Heads guess — and the cursed Oni can end the game in a single reveal.

A co-operative board game where players become Nanobots, harnessing organelle powers to collaborate, strategise, and revive a cell city collapsing under a dangerous infection.

Six rats scurry through vents to escape a laboratory — scavenging, building harvesters, and sabotaging rivals one round at a time.

A fast-paced two-player boxing duel where timing, prediction, and combo-building decide who stays standing — with phygital twists.

A party-chaos game where players race to clear a house full of guests before the host's parents arrive — through dares, truths, and confessions.

Race against a crashing space station while a xenomorph stalks the halls — a high-stakes game of trust where teammates may already be infected.

Collect support from jungle animals at the waterhole, claim territories on the map, and outsmart rivals with sneaky action cards.

A VR game for the experiential learning of sound-related concepts — turning abstract physics into something you can hear, move through, and explore.
A shadowy power-play game where Drug Lord, Money Manager, Landlord, and Police Officer compete to dominate the regions of a corrupt city.
Buy low, sell high — a stock-market game where strategy and timing decide whether you take risks, play safe, or do both.
A competitive farming card battle where players strengthen their crops and weaken rivals using sunlight, rain, insects, and chemicals.
Build food chains by connecting animals across ecosystems — an educational card-and-board game about how nature links together.
A sci-fi strategy game where players manage planets within the Goldilocks Zone — balancing satellites, ships, and survival conditions.
Race to dominate the sectors of a mysterious island — manage resources, build stacks, and seize majority control of Lem Coins.
Full description coming soon.
Full description coming soon.
We work with researchers, educators, designers, and studios. Reach out to explore partnerships and open positions.
Get in touch